Thursday 19 January 2017

Download Game PSP : Final Fantasy War of The Lions

Halo sobat blogger..... Apa kabar ? Pasti pada sehat semua kan ??? Pada kesempatan kali ini saya akan membagikan sebuah game PSP Final Fantasy War of The Lions.


Review :

Almost ten years ago, Square Enix introduced Final Fantasy Tactics, one of the best and most critically acclaimed turn based strategy titles ever seen on the PlayStation or any other console. The adventure, set in the now familiar game world of Ivalice, surrounded a huge war that splintered the land in two. Now, Square Enix is re-releasing this title with a number of technical enhancements for the PSP. Is The War of the Lions the definitive edition of the classic RPG? Yes, but you will have to allow for a number of classic and new issues that inconvenience many of the new features in the title.
For those of you not familiar with the storyline of Final Fantasy Tactics, I'll provide a brief explanation of the general themes and basic scenario of the title without spoiling anything. The game covers political intrigue, betrayal, class warfare, divided allegiances, murder, manipulation and numerous other topics. You know -- light, cheery fare. War of the Lions is set up thanks to the problems between two dukes in the kingdom of Ivalice. With the king having suddenly died and his two year old son becoming the ruler of the land, the queen's brother, Duke Larg, is widely considered to be the front runner for the throne's regency. Hoping to counter any influence from the queen, the council of the land appointed the king's younger cousin, Duke Goltanna as regent. Of course, this sets up a large amount of conflict within both the royal court as well as the populace, particularly since both men were valorous generals in a previous war.

Screenshoot :




DOWNLOAD LINK :

Download Game PSP : Ghost Rider

Halo sobat blogger..... Apa kabar ? Pasti pada sehat semua kan ??? Pada kesempatan kali ini saya akan membagikan sebuah game PSP Ghost Rider.


Review :

Ghost Rider purportedly features a storyline penned by Marvel writers Garth Ennis and Jimmy Palmiotti, but the story feels less like a fully fleshed-out piece of comic fiction and more like leftover table scraps. The story doesn't even do a good job of tying in to the movie. It's told through some comic-paned cutscenes that feature just-different-enough-to-not- quite-look-like-real-actors drawings of all the major characters from the movie. A soundalike of Sam Elliott (apparently channeling his Big Lebowski character, with a spookier edge) narrates a few opening sequences just to get you up to speed, and eventually you figure out that the demon Mephisto needs Ghost Rider to head up to earth to stop his son, Blackheart, and his army of demons from getting their apocalypse on. It's a middling tale that's disjointed in its delivery and does a weak job of shoving in some familiar Marvel personalities (like Blade) just because it can. It also doesn't help that the audio mix on the cutscenes is so awful that you'll have to turn the volume on your TV way, way up just to hear what's going on, only to be brutally assaulted with the screechy in-game sound effects and soundtrack at much-too-high volume seconds later.
Once you settle into the gameplay, you'll find an unholy combination of God of War's whip-heavy combat and Devil May Cry's ranking system. The game is all about you killing Blackheart's demonic forces with as much style and variety as possible, and to its credit, it does provide a decent number of combos to work with. You start out with almost none, but then, through a direct rip of God of War's upgrade system (right down to the sound effect it uses to fill up your various upgradeable meters), you can use souls you've collected to buy new combos and up your abilities.
The problem, though, is that very few of the combos are actually worth using, and you get the most useful ones very early in the game. In fact, one combo in particular is so powerful, it kills just about any enemy in roughly three hits. All the other combos in the game tend to take much longer to fell any one foe, so there's not much incentive to ever use the other combos--except when the game forces you to. There are a couple of instances where enemies will pop up with shields that can only be broken by reaching a certain ranking on the combo meter. You can't build up your combo meter unless you throw in as much attack variety as possible, so you're arbitrarily forced to use as many different attacks as you can to eventually crack this shield. Trouble is, the meter fully resets any time you're hit, and enemies are just good enough at coming at you from offscreen and nailing you when you're not expecting it to make this whole process intensely frustrating.
Screenshoot :
DOWNLOAD LINK :

 

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